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First Sandbox limitations Icon_minitimeSun Dec 05, 2010 3:04 am by Auldrick

» Happy b-day Pilus!
First Sandbox limitations Icon_minitimeThu Jul 02, 2009 2:17 pm by Indar

» Playing DF?
First Sandbox limitations Icon_minitimeMon Apr 13, 2009 1:54 am by Jerome Dagren Dascombe

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First Sandbox limitations Icon_minitimeThu Mar 12, 2009 10:30 pm by Jerome Dagren Dascombe

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First Sandbox limitations Icon_minitimeWed Mar 11, 2009 5:37 pm by gamon diealot (cookiebal)

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First Sandbox limitations Icon_minitimeSat Mar 07, 2009 12:58 am by gamon diealot (cookiebal)

» COUNTRY MUSIC!!!
First Sandbox limitations Icon_minitimeFri Mar 06, 2009 5:23 pm by Jerome Dagren Dascombe

» So yeah... Read it.
First Sandbox limitations Icon_minitimeFri Mar 06, 2009 12:32 am by gamon diealot (cookiebal)

» Military leader candidates
First Sandbox limitations Icon_minitimeMon Mar 02, 2009 11:56 pm by Jerome Dagren Dascombe

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 First Sandbox limitations

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Pilus



Number of posts : 4
Registration date : 2009-01-15

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PostSubject: First Sandbox limitations   First Sandbox limitations Icon_minitimeWed Jan 28, 2009 8:36 pm

Quote :
Apparently, the layout of buildings in cities are pre-set. That means you can probably only change a city aesthetically... so if someone conquers your city and burns it down... they will have to rebuild it exactly the same.

I think this is a HUGE disappointment b/c it takes a layer of strategy out of siege defense (and counter defense)... Well soundoff, do you think it would have been better for the buildings not to be destroyable or buildable at all (with the exclusion of walls) , just claimable, to help reduce city building grind (there's reportedly a lot of it...)?

Scource: http://forums.darkfallonline.com/showthread.php?t=114363

Let me hear what you think
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Jerome Dagren Dascombe
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Jerome Dagren Dascombe

Number of posts : 406
Age : 31
Location : Netherlands
Race : Human
Registration date : 2009-01-03

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PostSubject: Re: First Sandbox limitations   First Sandbox limitations Icon_minitimeWed Jan 28, 2009 10:29 pm

Quote :
The only thing that's predetermined are the buildable lots and the choice of structures.

The layout is pretty much free-form.

From a moderator in the same thread.

I'm not sure now how it's going to work exactly though, but any way I prefer it above no player towns at all Razz
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Archibald Diedrick
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Archibald Diedrick

Number of posts : 202
Age : 26
Race : Pansy human
Registration date : 2009-01-14

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PostSubject: Re: First Sandbox limitations   First Sandbox limitations Icon_minitimeWed Jan 28, 2009 10:45 pm

Somebits of yays and =( things


Yay: It'll look "partly" realistic, or such

=( : Now you can't make the city into a chamber of torture
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