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 First Sandbox limitations

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Number of posts : 4
Registration date : 2009-01-15

PostSubject: First Sandbox limitations   Wed Jan 28, 2009 8:36 pm

Quote :
Apparently, the layout of buildings in cities are pre-set. That means you can probably only change a city aesthetically... so if someone conquers your city and burns it down... they will have to rebuild it exactly the same.

I think this is a HUGE disappointment b/c it takes a layer of strategy out of siege defense (and counter defense)... Well soundoff, do you think it would have been better for the buildings not to be destroyable or buildable at all (with the exclusion of walls) , just claimable, to help reduce city building grind (there's reportedly a lot of it...)?

Scource: http://forums.darkfallonline.com/showthread.php?t=114363

Let me hear what you think
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Jerome Dagren Dascombe
Jerome Dagren Dascombe

Number of posts : 406
Age : 30
Location : Netherlands
Race : Human
Registration date : 2009-01-03

PostSubject: Re: First Sandbox limitations   Wed Jan 28, 2009 10:29 pm

Quote :
The only thing that's predetermined are the buildable lots and the choice of structures.

The layout is pretty much free-form.

From a moderator in the same thread.

I'm not sure now how it's going to work exactly though, but any way I prefer it above no player towns at all Razz
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Archibald Diedrick
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Archibald Diedrick

Number of posts : 202
Age : 26
Race : Pansy human
Registration date : 2009-01-14

PostSubject: Re: First Sandbox limitations   Wed Jan 28, 2009 10:45 pm

Somebits of yays and =( things

Yay: It'll look "partly" realistic, or such

=( : Now you can't make the city into a chamber of torture
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